![]() Once you have made your model building, you will want to apply some textures to it, so it looks as realistic as possible. The old SGI rgb format (.rgb extension) is no longer supported. Most image editors support editing PNG files, like THE GIMP, Corel Paintshop Pro, Adobe Photoshop, etc. Models in Flightgear use textures with PNG format. Export the modifed scenery to save it, rerun Flightgear and your model should be there. ![]() ac format model, and right click on the desired spot to place your model there. After setting the paths to your scenery data, simply load up the area where you want to place the object. Obsolete project? Another method is to use FlightGear Scenery Designer ( Project Site). Coordinates of placed models can then be dumped to the terminal or written to a configuration file. When operating the UFO, left-clicking the mouse anywhere on the ground will place an object, and pressing space-up or down will cycle through the models. The easiest way is to use the UFO's object placement feature (in version 9.10 or higher). The most direct way is to simply add the required data by hand. Wings 3D ( ) is another 3D modeling program, and is free open source software. See Modeling - Wings 3D for the main article about this subject. I recommend SketchUp for users who are not really good at difficult computer programs. But the results are very nice and professional. SketchUp ( ) is the easiest to use of these three programs. See Modeling - SketchUp for the main article about this subject. Then go to Mesh -> Normals and click 'Flip'. To correct them, mark all affected Faces. Now you will be able to spot the affected faces. To check your model for this issue switch Viewport Shading to Solid. In FlightGear these faces will be invisible. This will allow you to spot faces with inverted Normals. Note: Before you start modelling its recommended to activate the 'Backface Culling' option (Viewport Shading -> Options). Excellent forum for discussing Blender issues.However it is GPL'd, and there are lots of tutorials to help with learning. The downside is that you have to buy a licence to get more than 14 days use.īlender is more difficult to learn to use, since it is not quite as intuitive and is far more powerful. AC3D seems to be a much easier program to learn, while still being very powerful. Either go directly to AC3D itself, or use Blender and then convert via a Python script (see below). To create a model, you will need one of two modelling packages. See the Blender website for further information.įlightgear uses the ac3d model format for objects such as buildings. If you do not have AC3D, Blender offers many import and export tools. Most or all of the default scenery bundled with a Flightgear release are in AC3D format. AC3D is the most popular format for including scenery in Flightgear. FlightGear can display models in several formats, any format supported by PLIB is acceptable. Three popular ones are AC3D, Blender and SketchUp. To begin, you will need to create models in a 3d modeling appliction. Then import them as a background for easy modelling in your favorite 3D modelling software program. Generally one can start with a blueprint using their favorite imaging software like Gimp, Photoshop, or Paint shop pro then separate various views (front, back, etc.) into greyscale jpg files. ![]() ) you will need to check out the tools for creating and placing these objects. Once you have identified some buildings or objects you would like to have (Aircraft carriers, fuel bowsers, cars, towers. Around the San Francisco Bay area, bridges are especially important. ![]()
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